![]() They also read their character’s special ability and follow it. They collect the corresponding character card and standee and take a Scooby Snack. Image by Michael Knight SetupĪt the start, each player chooses which character they will play as for the game. At the start, there are only two tiles and all characters begin at the Mystery Machine. If you have not played the previous game, not to worry. However, there are some significant differences and the rulebook contains an entire page listing 11 ways in which this game is different from its predecessor. If you have played Betrayal at House on the Hill, then you should be familiar with the basic concepts of Scooby-Doo: Betrayal at Mystery Mansion. How to Play Scooby-Doo: Betrayal at Mystery Mansion Finally, dice are used to make haunt rolls and trait rolls. The haunts in some games require the time tracker while others do not. Once a haunt begins, the Secrets of Survival manual provides instructions on which tokens are needed and how they are used. Other tokens represent the haunts on the map and other placeholders. They can come in handy when fighting against a haunt or trying to complete an objective. Players can hold on to these and then spend them to re-roll one die. Many different tokens are used for the game, though only a few are used each time. All these tokens allow you to play against 25 different monsters with unique objectives. As more Clues are discovered, the more likely the haunt will be revealed. Finally, Clues are like items in that players keep them and can use them. They could direct a player to move to another location or require them to make a trait roll with the dice to receive a reward or inflict a penalty. Events are actions that take place instantly when drawn. Dry ice, a fishing pole, and a Super Shaggy Sandwich are a few of the items available. Items can be found while exploring and are kept by the player until they are used. Each time a new tile is explored, a player draws from one of the three decks of cards. While the cards stay next to the players during the game, the standees are used to show the current location of each character on the map of tiles. Each character has different initial values for traits as well as a unique special ability. The cards provide background for the character, list their special ability, and keep track of the status of the four traits: speed, might, brains, and courage. Image by Michael KnightĪs players select a character to play, they each then pick up a character card and matching standee. Each player gets a character card and matching standee. Each tile, with the exception of the starting tiles, provides a clue, item, or event when first explored. Then, as players move around, new tiles for indoor and outdoor locations are drawn from decks of tiles and placed to flesh out the map. Only the two starting tiles are placed initially. The tiles are used to create a map as the players explore the mansion and the area outside. Tiles are used to make the map as you explore. Instead, wait until the game instructs you which haunt will be played and then turn to those pages at that time. These two books provide additional rules and objectives which are unique to each of the 25 different haunts. Then the player who takes on the role of the monster uses the Monster’s Tome while the rest of the players read the Secrets of Survival. They are used once the haunt has been revealed. In addition to the rulebook, the game also includes two other manuals.
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